Monthly Archives: December 2017

Mixed Reality

The term “Mixed Reality” (MR) encompasses the concepts of “Virtual Reality” (VR) and “Augmented Reality” (AR). Just like other Star Trek-like technologies, these are slowly making it into the mainstream, so it’s probably time to introduce you to them.

Virtual Reality immerses you in a 360-degree world with a head-mounted display, optional headphones, and optional controllers (usually some sort of 3D joysticks). Augmented Reality also has these components, but instead of immersing you, it incorporates aspects of the real world around you using cameras or transparent screens. As already mentioned, Mixed Reality loosely describes both.

First and foremost, these technologies are for gamers … immersing them in their virtual worlds. But lately we are seeing more applications that appeal to a larger audience: slideshows, movies, and other art—both produced and homemade—take on a new dimension (pardon the pun) when viewed in 360-degree surround. Cameras that take spherical pictures and videos are now available at affordable prices ($200+), as are 3-dimensional art and design programs, so we are seeing a lot more 360-degree content.

The hardware to enjoy this content ranges from the affordable ($20+ headset with your existing smartphone) to the more serious ($900+ PC with $300+ video card and $600+ headset).

I think the “killer application” for MR will be design collaboration. Whether you are designing programs, cars, or buildings, you can now do it in a virtual 3D environment … and even collaborate with others who live and work in other parts of the world.

To get an idea of what I’m talking about, just google videos on “Windows Cliff House”, “Ford HoloLens”, “Fuzor”, “Nvidia Holodeck” … or simply search YouTube for “360 video”. Of course, to fully experience Mixed Reality, you’ll need to get yourself inside a head-mounted display.